Project Updates

Showing posts with label builds. Show all posts
Showing posts with label builds. Show all posts

Tuesday, September 28, 2010

1.41.3.0 Build

What's new in this one is mainly the global sprite collision system.

Posted on the Downloads page.

Tuesday, September 21, 2010

Fixed zip file

Uploaded a new build on the project page, thanks to William Yates for pointing out to me that the zip file was corrupt!

I also fixed an elusive problem with multitasking and the component system.

Grab it from Downloads.

Thursday, September 16, 2010

1.40.4.0 Build

This build is pretty stable. I've recently added a form of multiple inheritance for modules. This includes the fixes for XP.


http://code.google.com/p/tengoku-engine/downloads/list


Full list of changes after the jump.

Friday, August 27, 2010

1.29.12.0 Build

Hey there!  Thanks for checking out the Tengoku Blog.  This is where I'll be posting updates, and they should be more or less weekly, so why not subscribe to the feed, or click the follow button?

I want to announce a  new alpha build that is up on the project page.  Click to go to the download page and download it:  http://code.google.com/p/tengoku-engine/downloads/list

See docs/changes.txt for what's new.

This revision is a big one.  Lots of bugs were fixed, and lots of essential features were added.  The previous alpha builds were "source code proofs" more than anything, and I had no real idea how stable things were.  Now I am starting to see Tengoku become solid, although it has become a little more complicated than I expected.  The gametest_02 contains an odd little interactive example / CPU stress test.  All of the other apps are currently broken.

If you were having problems trying to see the library in action, running gametest_02 *should* work for you this time - I hope.

If you find any bugs (or have trouble running anything), PLEASE, let me know!  I have a limited ability to find everything on my own and I'll appreciate any feedback, even mean/bitchy ones.  (I'll continue developing, since I know this engine will be useful to me no matter what.)  Kind ones are cool too, though!  ;P